

We cannot sub-class either because the base class uses private methods/variables.Ĭreated some custom weapons but for some reason when I try to equip they're still in the holster and not re parented to the WeaponSocket GO.

I worked around the issues above by modifying the UnityInputManager class and wrapping the above bits of code in an if statement.

Firstly I would just like to say I love this asset, I have the climbing system too, brilliant!
